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koda:en:documentation:dialog_code_template_editor

Code Templates Editor

To access this editor, go to:

  • Options → Options, Code Generator → Templates, and double-click on a template name, or
  • Tools → Generating Options, choose a template, and click on Manage.

Unlike the first few versions where only headers and footers were customizable, now Koda generates code from templates. This gives users full control over the generation of code.

A code template consists of pseudo-variables and AutoIt code. Pseudo-variables are explained below.

You can create as many templates as you wish. They are stored in fd.xml, Koda's repository for its settings, so templates you create are available for generating code from all your forms.

Templates are preserved when you update to a newer version of Koda.

Two templates are provided: Loop Example and Event Example. The Default templates (one for Message Loop and one for OnEvent) are internal representations of the Example templates, so we suggest that you leave the Example templates as is – so you can refer to them later – and create your own.

The pseudo-variables and the code generated by them are:

%INCLUDES% - all the <color blue>#include</color>s required for the form and the controls

%OPTIONS% - <color blue>Opt</color> (<color blue>AutoItSetOption</color>) settings. For example, if in Object Inspector you set Resizing | DocLeft to True, %OPTIONS% generates <color blue>Opt(“GUIResizeMode”, $GUI_DOCKLEFT)</color>.

%EXPVARINITCODE% - declarations of variables for all <color blue>%var%</color> in captions, if in Tools -> Generating Options Expand %var% variables is checked.

%GUICODE% - the code generated by the form and controls

%LOOPCODEBEGIN% - indicates where the block to be repeated in Message Loop Mode begins

%CONTROL_ID% - in Message Loop Mode, generates a control name

%LOOPCODEEND% indicates where the block to be repeated in Message Loop Mode ends

%EVENTSCODEBEGIN% - indicates where the block to be repeated in OnEvent Mode begins

%EVENTNAME% - in OnEvent Mode, generates a control name

%EVENTSCODEEND% - indicates where the block to be repeated in OnEvent Mode ends
#term_definition[An example for OnEvent Mode]#

%EVENTSCODEBEGIN%
; #FUNCTION# ========================================
; Name...........: %EVENTNAME%
; Description ...: 
; Syntax.........: %EVENTNAME%()
; Parameters ....: none
; Author ........: 
; ==================================================
Func %EVENTNAME%()
 
EndFunc ;==>%EVENTNAME%
%EVENTSCODEEND% 

For each control for which the OnClick property is True, Koda generates a block of code starting with <color blue>; FUNCTION ====</color> and ending with <color blue>EndFunc ;=⇒%EVENTNAME%</color>.

If controls Button1 and Button2 have OnClick set to True, in the first block %EVENTNAME% will be replaced with Button1 and in the second with Button2.

If Generate events for all controls is checked, Koda generates a block for every control in the form.

koda/en/documentation/dialog_code_template_editor.txt · Last modified: 2014/07/10 10:48 (external edit)